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Nuclear throne together faq
Nuclear throne together faq







nuclear throne together faq
  1. Nuclear throne together faq how to#
  2. Nuclear throne together faq update#
  3. Nuclear throne together faq mods#

You can use "/loadsprite" to update the graphic as many times as you want If all was well, the changes will be applied to the graphic instantly: With the earlier shown cactus, you would use it like so: Once editing is done, it's time to see your changes in-game.įor this there is a "/loadsprite" command. If you are not sure as to what is fitting, you can try Paint.NET, or even the built-in image editor in any version of GameMaker (which, while not advanced, allows to work with animations conveniently).Īs an example, I'm going to add a little hat to the earlier saved cactus: Since these are saved in PNG format, any pixelart-compatible image editor with transparency support will do.

nuclear throne together faq

If you are not sure where the game's save directory is, you can quickly navigate to it by inserting "%LOCALAPPDATA%/nuclearthrone" into Explorer's "address bar" and hitting Enter. Will save the graphic into the "images" directory inside the game's save directory: Once you've found what seems to be the desired graphic(s), you can save them to disk via "/savesprite" command. Super organized, so it may take a little while to find what you need. I made both of these mistakes so you don't have to.Loading custom graphics is done via commands.Ĭommands can be entered once the game starts (is in-game or at loadout, rather than menus).įirstly, you will need to find the name of the sprite that you want to edit.Ĭomplete list of game's sprite names is available.

Nuclear throne together faq mods#

Make sure it's in the right mods subfolder, and make sure you launch the NuclearThroneTogether.exe rather than the normal game. You then need to start a game, press T, and type "/load NTTE". To play, you'll need to first grab the Nuclear Throne Together mod, then follow the (simple) instructions here, then grab the Territorial Expansion from here and pop it in your shiny new "mods" folder. I couldn't find more info, but that's because discovering this stuff for yourself is part of the point. The mod's site mentions "merged weapons", "chest shops" and "bonus pickups" as entirely new features. Difficulty is a delicate thing with a punishing roguelike like Nuclear Throne, and I'm intrigued to see how Team Te has handled it. I'd expect an expansion like this to sprinkle in additions rather than totally change the balance of the opening level. Part of the reason I haven't seen much of the new stuff is because I'm rustier than a post-apocalyptic screwdriver, and keep being eaten by terrible scorpions. That horrible early tunnels section has been made more horrible. The only concretely new creature I've met, in fact, has been a sewer rat wearing a gas mask who poisoned me to death.

Nuclear throne together faq how to#

Someone tell me how to reach the ducks with hammers. This is a shame, as I'm keen to meet the ducks with hammers. I've only played for ten minutes so far, and have worked out this isn't the exit portal. Mostly on show there is the beach, a secret area you can reach by "throwing bones at something specific". Nothing like a pet parrot to lure me back to armageddon. There are new areas, enemies, bosses, weapons and characters. Their homebrewed "Territorial Expansion" came out last week, with enough doo dahs and polish to pass as an official update.

nuclear throne together faq

It had it all - except clearly a team of modders disagreed.

nuclear throne together faq

Knife-edge dodge rolls, chunky shotguns, playable telekinetic eyeball monsters. Post-apocaltypic roguelike Nuclear Throne was a blast.









Nuclear throne together faq